Polyline-sourced geodesic Voronoi diagrams on triangle meshes

Published in Computer Graphics Forum, 2014

Abstract: This paper studies the Voronoi diagrams on 2-manifold meshes based on geodesic metric (a.k.a. geodesic Voronoi diagrams or GVDs), which have polyline generators. We show that our general setting leads to situations more complicated than conventional 2D Euclidean Voronoi diagrams as well as point-source based GVDs, since a typical bisector contains line segments, hyperbolic segments and parabolic segments. To tackle this challenge, we introduce a new concept, called local Voronoi diagram (LVD), which is a combination of additively weighted Voronoi diagram and line-segment Voronoi diagram on a mesh triangle. We show that when restricting on a single mesh triangle, the GVD is a subset of the LVD and only two types of mesh triangles can contain GVD edges. Based on these results, we propose an efficient algorithm for constructing the GVD with polyline generators. Our algorithm runs in$ O(nN\log N)$ time and takes $O(nN)$ space on an n-face mesh with m generators, where N = max{m, n}. Computational results on real-world models demonstrate the efficiency of our algorithm.

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Recommended citation: Chunxu Xu, Yong-Jin Liu*, Qian Sun, Jinyan Li, Ying He (2014) Polyline-sourced geodesic Voronoi diagrams on triangle meshes. Computer Graphics Forum (special issue of Pacific Graphics 2014), Vol. 33, No. 7, pp.161-170, 2014.